I've hit a milestone in my work, so I felt that it'd be appropriate to share some screenshots of my progression.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXI0rOKGm-t0YtMy6HslljNzheKqqZxHN406BbYV14aVdCUvz6godjWl37rziXOo3rtGV2DrgzaXaizNugbs06DymwD2_F7_MN577Z-K5kNUD2ieDq_oxRmGsqcapLkzEJgjuygCZ9LIg/s400/2019-01-21.png) |
The untextured, simply lit room. No a lot of models. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiAD2oA_PtIwITni4Z3iJidXq9xYAdbud72FUnohy9cmlEptq1O4_tSMQKmiiQ3ru3KysmC-tmawnUNHeMvOV8qxFnXH6dhUmFyiapPvFIpKzRvsML-gyH4gsJPZwRZKPddrOB6VpHXaA/s400/2019-01-23.png) |
At this point, since I'm using Unity 2018.2, which doesn't have the post-processing, so I had to use the plug-in they provided in the Unity Store. I added some bloom, some color adjustments, vignetting, and ambient occlusion. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3GKPipxb9G6_CKaHOzo6aCkPrGQ0HYIaip05h_cITcRmJsKSjU5UKORbUeC2ViO-gQDbJA9eucMJoKlKut1-SnYGZqC_cIy2mHEU9jMJPCHyy-7T-4fHu0UijITnFwGtLpRt1vy-XQ_M/s400/2019-01-23+%25281%2529.png) |
Added a few basic textures and some decorative models. One of the last things I added was the flickering TV, which uses a Queue to smoothly move between random intensity values between a min/max range.
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LATEST SCREENSHOTS
I textured the walls and a few pieces of furniture, added some new period decorations, narrative elements, and some volumetric lighting.