I've hit a milestone in my work, so I felt that it'd be appropriate to share some screenshots of my progression.
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The untextured, simply lit room. No a lot of models. |
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At this point, since I'm using Unity 2018.2, which doesn't have the post-processing, so I had to use the plug-in they provided in the Unity Store. I added some bloom, some color adjustments, vignetting, and ambient occlusion. |
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Added a few basic textures and some decorative models. One of the last things I added was the flickering TV, which uses a Queue to smoothly move between random intensity values between a min/max range.
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LATEST SCREENSHOTS
I textured the walls and a few pieces of furniture, added some new period decorations, narrative elements, and some volumetric lighting.