For the Shootshi project, I was in charge of researching and developing the AR and any other technical aspects of the project. Though the end product wasn't as robust as we wanted due to time constraints, we were able to develop a competent proof of concept that merges the physical with the digital.
We implemented Augmented Reality into Unity using Google's ARCore. The process would be similar to integrating Apple's ARKit, but due to limitations on hardware, we could only develop for Android devices. We knew that AR served the game pretty well, but didn't know exactly how it could not overpower the board-game aspect of Shootshi. I created a quick gameplay mockup in Photoshop to see how someone could interact with the game.
|Concept for Shootshi|
|A test symbol to determine the|
placement of a tower
I also developed a custom template and made the 3d renders of the final box design.